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Spear of The Heretic

Developed at CyberSlime Studios

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Spear of the Heretic is an isometric rogue-lite set in a stylised, gloomy, fey wilderness where you attempt to survive against an endless insectoid horde after abandoning your cult.

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On this project I was the teams only programmer. I developed the player, AI hivemind, functionality of the different upgrades, and other small systems over 4 months using Unity.

Pool

Pool uses a custom 2D physics engine

that was built off of the

Bootstrap math library using C++ built directly in Visual Studio.

Simple Forest Simulation

A simple forest simulation with 2 agent types

that use a node graph to traverse the environment.

Both agents have a wander behaviour, the rabbit has

a flee behaviour, and the fox has a follow behvaiour.

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